Gaming
-
Welcome Back To Our Unit Trust Discussion! Last week, we started getting into the nitty gritty of my Unit Trust (UCRT) system and how converting certain aspects of a bug into a numerical system will allow for better application health visualisation. We explored bug Scores (based on an exponentially weighted Impact), Factors (like Severity, Status Read more
-
“There is no spoon.” – Spoon Boy Welcome Back To Our Unit Trust Discussion! I’ve been deep in QA for a while now and the wisdom of Spoon Boy perfectly sums up what I had to build in order to track an application’s health. I knew what I wanted from a system — but the Read more
-
Before we get started, time for a retrospective! Second blog post word count ~300Last blog post word count ~1500 That quickly ballooned! I feel like we’ve strayed somewhat… New plan! We’re going back to keeping them short and sweet so I can pump them out in a more regular cadence. I was wondering why it Read more
-
Welcome back to QA Basics in game development! It’s time for the penultimate post in Bug Writing! Today we’re tackling the last few bits in one go. They’re key parts of a bug but there’s not a huge amount to go over, so I’ll just outline what they are and give some points on how Read more
-
“Every choice leads to a different result. That’s the way the world works.” – Makise Kurisu Just like Kurisu says in Steins;Gate, the steps you take matter — especially when you’re trying to reproduce a bug. Welcome back to QA Basics in game development! In today’s post, we’re tackling Reproduction Steps! Sorry PlayStation, and all Read more
-
“We’re literary” – Buffy Summers“To read makes our speaking English good.” – Xander Harris Welcome back to QA Basics in game development! In previous entries, we discussed three key attributes of a bug that help streamline assignments when time is limited. Today, we’re diving into the first substantial component: The Description The Description should, at Read more
