Cayne's QA Blog

“Someday, someone may experience these bizarre events. Hopefully, they will find my notes useful.” – Harry Mason

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Games

  • The Almighty Test Case Pt.7

    We’re getting there, the end is in sight! Today, we should be able to clear the final two sections, Labelling and Examples, of what constitutes one of my Test Scripts and that should allow us to do a full wrap up next week. It’s been quite a journey all the way from the top Test Read more

  • The Almighty Test Case Pt.6

    Test Method Let’s reverse two posts to where we touched on Test Method for our example: Firstly, you may have noticed that it’s steps, like a bug. Only there should be no bugs, so until you find one you’re regressing the Test Case. For some of the more complex Test Methods, you will pretty much Read more

  • The Almighty Test Case Pt.5

    “I can only show you the door. You’re the one that has to walk through it.” – Morpheus Now for some of you, last week’s open path Test Method reveal may have been an eye opener, particularly people coming from non-game development testing. For others it may almost seem pointless when you can just “test Read more

  • Welcome back to this awesome new series! The Almighty Test Cases are corralled into Test Suites — and today, we’re going to look at my core Generic Test Suite and how I arrived at it. The Goal – Functional Certification Compliance and certification checks required by platforms prior to a game’s release categorise their test Read more

  • Welcome Back To Our Unit Trust Discussion! OK! Over the last few weeks I outlined and fleshed out the basics of my Unit Trust system, a system that is intended to help visualise risk. Then last week we got just a little mathematical, nothing crazy but when considering all of the units and various factors, Read more

  • Welcome Back To Our Unit Trust Discussion! Last week, we started getting into the nitty gritty of my Unit Trust (UCRT) system and how converting certain aspects of a bug into a numerical system will allow for better application health visualisation. We explored bug Scores (based on an exponentially weighted Impact), Factors (like Severity, Status Read more

  • Welcome back to QA Basics in game development! Bug writing basics are done! You know all you need to know! Bug Writing Isn’t That Simple I covered what I believe are the crucial components and key rules for writing bugs but there’s always challenging bugs out there that will test that structure. More often than Read more

  • “Every choice leads to a different result. That’s the way the world works.” – Makise Kurisu Just like Kurisu says in Steins;Gate, the steps you take matter — especially when you’re trying to reproduce a bug. Welcome back to QA Basics in game development! In today’s post, we’re tackling Reproduction Steps! Sorry PlayStation, and all Read more

  • “We’re literary” – Buffy Summers“To read makes our speaking English good.” – Xander Harris Welcome back to QA Basics in game development! In previous entries, we discussed three key attributes of a bug that help streamline assignments when time is limited. Today, we’re diving into the first substantial component: The Description The Description should, at Read more