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The Open For Test (OFT) Trello board. The idea was to emulate a “submission” into certification, but instead of testing an entire game, we’d test individual features. Each feature had its own versions, its own bug reports, and by using a Trello board, I aimed to mimic the publisher’s perspective during a certification process. The Read more
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“Building the future and keeping the past alive are one and the same thing.” – Solid Snake Welcome to blog post number two and welcome for the first time to LinkedIn users! I’ve connected the accounts but I’m not sure how it outputs to LinkedIn automatically, hopefully, it’s not disasterous. I really thought that I Read more
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Hi, I’m Cayne! Do you want to know more about QA in games? Great—me too! I’ve been trying to figure it all out for 17 years now, and I still feel like I’m only scratching the surface. That’s part of the joy of QA—part of the joy of game development as a whole. At least, Read more
